Competing in DevGAMM Awards 2026
Entry accepted for judging.
- Judging begins
- Nominees announced
- Awards ceremony
Press kit
Approved facts, descriptions and visual assets for journalists, creators, festivals and civic partners.
Entry accepted for judging.
Ride through three stages, dodge oil barrels and bring a fictional FTIR monitoring network online in a free satirical browser game.
BYE BYE, REFINERY! is a short three-stage pixel-art arcade game. Environmental activists dodge readable hazards, pedal to power EXOCOM-1 and calibrate fictional FTIR pylons. Play solo or in an unranked cooperative beta for up to eight riders. The simulated in-game benzene reading and every industrial incident are fictional. Behind the humour is a positive civic idea: cities deserve clean air, trees, safe cycling and more space for people.
Five environmental activists answer reports from fictional industrial hotspots. Each rider handles a little differently, from the road bike to the balance bike and stroller.
Across three stages, riders dodge hazards, pedal to power EXOCOM-1 and calibrate a fictional FTIR monitoring network. Its in-game benzene reading is simulated, not a real measurement.
Play solo or in an unranked cooperative beta for up to eight riders. Shared pedal power advances the mission, while up to three nearby activists can feed shield energy into the same FTIR pylon without giving up movement or jumping.
Complete the report to contact the Galactic Environmental Inspectorate. In the finale, the inspectors address the fictional refinery with a deliberately impossible extraterrestrial relocation.
The industrial complex and every incident in the game are fictional. Please describe the work as satire, not as a reconstruction of a real event.
These files may be used when reporting on the game. Please preserve the title and do not combine them with images of a real accident or a named industrial company.



Three verified YouTube videos: a quick overview, a 14:55 competition recording and a previous-build full-game playthrough.

1:57 · YouTube · quick gameplay overview
Watch on YouTube
A 14:55 gameplay recording prepared for submissions that require a 10–15 minute video.
14:55 · YouTube · 1920 × 1080
Watch competition gameplay on YouTube
A complete 17:53 playthrough of the version before Stage 2.5, including all three stages and the finale.
17:53 · YouTube · previous build · finale spoilers
Watch previous-build playthrough on YouTubeMade by a one-person team. Development started on 10 August 2026; the public beta started on 11 August 2026. Spokesperson: Ing. Martin Řičánek, Project Lead.
Generative AI assisted portions of code, tests, debugging and editorial drafting; all output was human-reviewed. No AI-generated art, animation, music or sound is used.
Ten new captures from all three stages, ready for editorial use.










Three short GIFs captured directly from the game.



For interviews, additional formats and press questions, email us. Instagram @byebyerefinery is the fallback contact.